![]() ![]() MAYA 2022 DOCUMENTATION HOW TOHere's how to set up a PBR material in Maya.Īs you'll see in the sample scene, we've created a number of box objects. It's a grayscale map that indicates which areas of a model receive full lighting (white) or full shade (black). Ambient Occlusion, which is used to add soft shading and contact shadows to a model.Examples of detail might be pitting and dents on a metal surface or grain in wood. Normal, which adds detail to a surface without having to add more polygons.Roughness, which determines how rough or smooth a surface is and affects the sharpness or blurriness of the reflections and highlights on a surface.Metalness, which determines if a material is metallic and which parts are metallic. ![]() Albedo, which is the materials color map and is also called Diffuse or BaseColor.Broadly speaking, each material contains all or most of the following textures: They're assigned different materials, such as wood, metal, painted metal, plastic, and rubber. The sample scene in this tutorial contains a number of polygon box objects. This tutorial is a guide to basic PBR shader setup and FBX export for Azure Remote Rendering projects. It's similar in many ways to PBR setup in other content-creation apps like 3DS Max. Export a scene to FBX format, and select important options.Ĭreating physically based rendering (PBR) materials in Maya is a relatively straightforward task.Handle instancing of objects and materials.Assign materials with advanced lighting to objects in the scene. ![]()
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